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Sony PlayStation "KillZone Shadow Fall"

PlayStation “KILLZONE SHADOW FALL”

Working with the internal creative team at Sony PlayStation, I helped to develop several animations for the launch of this highly anticipated PS4 title. With only a few pieces of key art that we were allowed to use, I ended up using Maxon C4D to model a close up shot of the eye piece to allow us to transition out from an extreme closeup that would have been impossible with the 2D artwork.

PlayStation “KILLZONE SHADOW FALL”

Working with the internal creative team at Sony PlayStation, I helped to develop several animations for the launch of this highly anticipated PS4 title. With only a few pieces of key art that we were allowed to use, I ended up using Maxon C4D to model a close up shot of the eye piece to allow us to transition out from an extreme closeup that would have been impossible with the 2D artwork.

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Credits

Look Development, Art Direction, Design, Animation: Scott Bartholomew

Sony Computer Entertainment America

Creative Director: Blake Robertson

Producer: Kyra Ivanoff